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Passive & Skill Tree

Passive Skill Tree - Dimraeth Database

All 161 passive nodes in the Dimraeth skill tree — official names, descriptions and linked skill nodes.

9/18/2026 Dimraeth Archives Last updated: 9/18/2026 34 min read

Passive nodes (161)

Accelerated Casting

After using an Elf ability, gain +15% Movement Speed for 3 seconds and +15% Attack Speed for 3 seconds

Ambush

Thrust Damage +20%; after you Dash your next attack hit within 3 seconds deals +25% increased Physical Damage.

Arcane Endurance

Energy now increases Max Concentration by 5

Arrow Of The Deep Cold

When hitting an enemy with your third ranged attack, if the target is Chilled, fire a giant ice arrow from behind them that pierces all enemies hit, dealing Ice Damage.

Ashen Escalation

Whenever your spells consume Burning, gain 20% Burning Damage per stack consumed for 8 seconds.

Blackblood Tempo

Hitting an enemy with a Final Attack consumes up to 10 Poison from the target to apply Bleeding equal to the Poison consumed. If at least 5 Poison is consumed, gain 5 Inoculation. This effect has a 6-second cooldown.

Blazeborne Daggers

Hitting an enemy with your Final Attack unleashes a burst of fire that deals Fire Damage to all nearby enemies. The damage dealt is increased by the number of Temporal Surge stacks you hold, up to 10.

Blazing Wrath

After spending Rage, gain a Fire Aura for 5 seconds, burning enemies and applying Burning stacks. Duration increases by 0.5 seconds for each Rage spent.

Blood In The Water

On hitting an enemy with 10 or more Bleeding stacks, gain +15% Crit Chance for 5 seconds.

Bloodfrenzy

Critical Chance +6%; Bleeding enemies take +12% increased Physical Damage from you.

Blunt Force Execute

When killing an enemy with Blunt Damage, gain 20% Physical Damage for 5 seconds.

Bone Breaker

Basic attacks deal Blunt Damage

Bulwark

Physical Damage +15%; when you take more than 30% HP damage in a single hit you gain +25 Armor for 3 seconds.

Call To The Moon

While channelling, Alpha Howl’s impacts rain down at your aim, following it as it moves.

Calmdrift

After taking damage, increase health regen by 50% for 5 seconds

Channeled Call

Hold to channel: Alpha Howl streams impacts around you for as long as you channel, draining Concentration every second.

Chillhowl

Howl shoots out a scatter of ice darts that seek out nearby enemies, dealing Ice Damage and applying 2 stacks of Chill.

Cinder Detonation

On hitting an enemy with your third attack, if the target is Burning, unleash a Fire explosion.

Cold Scaled Power

When applying Chill to an enemy, gain bonus Magic Damage, equal to the amount of Chill on the enemy, for 5 seconds.

Counterfire Discipline

After a successful Parry, your next Ranged Final Attack deals 30% increased damage. Lasts 6 seconds.

Deadly Rhythm

On Critical Hit, gain +25% Attack Speed for 3 seconds

Decay Channel

After casting a Plague Magic spell, gain 15% increased Magic Damage for 3 seconds.

Defend And Assault

Successful Retaliation grants you 15% Attack Speed for 6 seconds.

Dismantle

Whenever Bleeding is consumed on an enemy, the remaining damage over time is also applied at once as Ether Damage.

Dualbond

Power of the Wild applies to both you and your target.

Dualpath

After dealing Physical Damage, gain 3% stacking Magic Damage for 4 seconds. After dealing Magic Damage, gain 3% stacking Physical Damage for 4 seconds. Each effect stacks up to 5 times.

Earthshaker

Strength gives an additional 0.5 Magic Damage

  • E10BL1: Attack Speed Increase
  • E10BL2: Attack Speed Increase
  • E10BL3: Attack Speed Increase
  • E10BL4: Attack Speed Increase
  • E10BR1: Fire Damage Increase
  • E10BR2: Fire Damage Increase
  • E10BR3: Fire Damage Increase
  • E10BR4: Fire Damage Increase
  • E16BL1: Critical Damage vs. Burning
  • E16BL2: Critical Damage vs. Burning
  • E16BL3: Critical Damage vs. Burning
  • E16BL4: Critical Damage vs. Burning
  • E16BR1: Burning Damage Increase
  • E16BR2: Burning Damage Increase
  • E16BR3: Burning Damage Increase
  • E16BR4: Burning Damage Increase
  • EBL1: Cinderstorm Flurry
  • EBR1: Furnaceheart
  • HWYNE1: Max Bleeding Increase
  • HWYNE2: Spell Haste
  • HWYNE: Grinding Stoneblood
  • HWYNW1: Attack Speed Increase
  • HWYNW2: Max Chill Increase
  • HWYNW: Rimebound Stride
  • HWYSE1: Spell Haste
  • HWYSE2: Max Burning Increase
  • HWYSE: Magma Cadence
  • HWYSW1: Stun Build-up Increase
  • HWYSW2: Spell Haste
  • HWYSW: Tremor Chant
  • KEYSTONENE: Cinder Detonation
  • KEYSTONENW: Frostshock
  • KEYSTONESE: Blazing Wrath
  • KEYSTONESW: Frostquake
  • N10BL1: Stun Build-up Increase
  • N10BL2: Stun Build-up Increase
  • N10BL3: Stun Build-up Increase
  • N10BL4: Stun Build-up Increase
  • N10BR1: Attack Damage Increase
  • N10BR2: Attack Damage Increase
  • N10BR3: Attack Damage Increase
  • N10BR4: Attack Damage Increase
  • N16BL1: Critical Damage vs. Stunned
  • N16BL2: Critical Damage vs. Stunned
  • N16BL3: Critical Damage vs. Stunned
  • N16BL4: Critical Damage vs. Stunned
  • N16BR1: Critical Chance vs. Burning
  • N16BR2: Critical Chance vs. Burning
  • N16BR3: Critical Chance vs. Burning
  • N16BR4: Critical Chance vs. Burning
  • NBL1: Earthshaker’s Followthrough
  • NBR1: Cinder-Gored Strikes
  • S10BL1: Blunt Damage Increase
  • S10BL2: Blunt Damage Increase
  • S10BL3: Blunt Damage Increase
  • S10BL4: Blunt Damage Increase
  • S10BR1: Rage Duration Increase
  • S10BR2: Rage Duration Increase
  • S10BR3: Rage Duration Increase
  • S10BR4: Rage Duration Increase
  • S16BL1: Critical Damage vs. Chilled
  • S16BL2: Critical Damage vs. Chilled
  • S16BL3: Critical Damage vs. Chilled
  • S16BL4: Critical Damage vs. Chilled
  • S16BR1: Critical Chance vs. Burning
  • S16BR2: Critical Chance vs. Burning
  • S16BR3: Critical Chance vs. Burning
  • S16BR4: Critical Chance vs. Burning
  • SBL1: Wintercrack Smash
  • SBR1: Emberhorn Frenzy
  • STARTLINK1: Health Boost
  • STARTLINK2: Concentration Boost
  • W10BL1: Armor Increase
  • W10BL2: Armor Increase
  • W10BL3: Armor Increase
  • W10BL4: Armor Increase
  • W10BR1: Chill Duration Increase
  • W10BR2: Chill Duration Increase
  • W10BR3: Chill Duration Increase
  • W10BR4: Chill Duration Increase
  • W16BL1: Stun Build-up Increase
  • W16BL2: Stun Build-up Increase
  • W16BL3: Stun Build-up Increase
  • W16BL4: Stun Build-up Increase
  • W16BR1: Critical Chance vs. Chilled
  • W16BR2: Critical Chance vs. Chilled
  • W16BR3: Critical Chance vs. Chilled
  • W16BR4: Critical Chance vs. Chilled
  • WBL1: Frost-armored Hide
  • WBR1: Rimehold Precision

Echo Shade

When you consume Temporal Echo from an enemy, if at least 5 Temporal Echo is consumed, create a Shadow Clone near that enemy for 8 seconds, then send nearby Shadow Clones, including the one created, to attack that enemy. This effect has a 10-second cooldown.

Echo Weaver

Agility provides an additional 0.5 Magic Damage

  • E10BL1: Spell Haste
  • E10BL2: Spell Haste
  • E10BL3: Spell Haste
  • E10BL4: Spell Haste
  • E10BR1: Fire Damage Increase
  • E10BR2: Fire Damage Increase
  • E10BR3: Fire Damage Increase
  • E10BR4: Fire Damage Increase
  • E16BL1: Magic Damage Increase
  • E16BL2: Magic Damage Increase
  • E16BL3: Magic Damage Increase
  • E16BL4: Magic Damage Increase
  • E16BR1: Fire Piercing
  • E16BR2: Fire Piercing
  • E16BR3: Fire Piercing
  • E16BR4: Fire Piercing
  • EBL1: Swiftcaster
  • EBR1: Cinder Weaver
  • HWYNE1: Damage % vs. below 40% Health
  • HWYNE2: Spell Haste
  • HWYNE: Waning Thread
  • HWYNW1: Attack Speed Increase
  • HWYNW2: Max Chill Increase
  • HWYNW: Glacial Weave
  • HWYSE1: Increased Damage vs. Echoed
  • HWYSE2: Max Burning Increase
  • HWYSE: Emberecho
  • HWYSW1: Movement Speed Increase
  • HWYSW2: Spell Haste
  • HWYSW: Slipstream Cantor
  • KEYSTONENE: Blazeborne Daggers
  • KEYSTONENW: Frostborne Daggers
  • KEYSTONESE: Timeless Flames
  • KEYSTONESW: Echoes of Ice
  • N10BL1: Attack Damage Increase
  • N10BL2: Attack Damage Increase
  • N10BL3: Attack Damage Increase
  • N10BL4: Attack Damage Increase
  • N10BR1: Attack Speed Increase
  • N10BR2: Attack Speed Increase
  • N10BR3: Attack Speed Increase
  • N10BR4: Attack Speed Increase
  • N16BL1: Temporal Echo Duration
  • N16BL2: Temporal Echo Duration
  • N16BL3: Temporal Echo Duration
  • N16BL4: Temporal Echo Duration
  • N16BR1: Physical Damage Increase
  • N16BR2: Physical Damage Increase
  • N16BR3: Physical Damage Increase
  • N16BR4: Physical Damage Increase
  • NBL1: Lingering Blade
  • NBR1: Arcane Skirmisher
  • S10BL1: Echo Power Increase
  • S10BL2: Echo Power Increase
  • S10BL3: Echo Power Increase
  • S10BL4: Echo Power Increase
  • S10BR1: Ether Damage Increase
  • S10BR2: Ether Damage Increase
  • S10BR3: Ether Damage Increase
  • S10BR4: Ether Damage Increase
  • S16BL1: Critical Chance vs. Echoed
  • S16BL2: Critical Chance vs. Echoed
  • S16BL3: Critical Chance vs. Echoed
  • S16BL4: Critical Chance vs. Echoed
  • S16BR1: Temporal Surge Duration
  • S16BR2: Temporal Surge Duration
  • S16BR3: Temporal Surge Duration
  • S16BR4: Temporal Surge Duration
  • SBL1: Resonance Seeker
  • SBR1: Etherstride
  • STARTLINK1: Health Boost
  • STARTLINK2: Concentration Boost
  • W10BL1: Ice Damage Increase
  • W10BL2: Ice Damage Increase
  • W10BL3: Ice Damage Increase
  • W10BL4: Ice Damage Increase
  • W10BR1: Magic Damage Increase
  • W10BR2: Magic Damage Increase
  • W10BR3: Magic Damage Increase
  • W10BR4: Magic Damage Increase
  • W16BL1: Chill Duration Increase
  • W16BL2: Chill Duration Increase
  • W16BL3: Chill Duration Increase
  • W16BL4: Chill Duration Increase
  • W16BR1: Critical Chance vs. Chilled
  • W16BR2: Critical Chance vs. Chilled
  • W16BR3: Critical Chance vs. Chilled
  • W16BR4: Critical Chance vs. Chilled
  • WBL1: Chillbinder
  • WBR1: Shatter Dancer

Echoed Focus

When an enemy nearby has more than 5 Echo, gain 15% concentration regen.

Echoes Of Ice

Whenever Chill is consumed on an enemy, apply the same amount of Temporal Echo for the remaining duration.

Echoing Vanish

Perfect Vanish applies 5 Temporal Echo.

Elemental Ranger

Adventure provides an additional 0.25 Magic Damage

  • E10BL1: Attack Speed Increase
  • E10BL2: Attack Speed Increase
  • E10BL3: Attack Speed Increase
  • E10BL4: Attack Speed Increase
  • E10BR1: Thrust Damage Increase
  • E10BR2: Thrust Damage Increase
  • E10BR3: Thrust Damage Increase
  • E10BR4: Thrust Damage Increase
  • E16BL1: Critical Damage vs. Burning
  • E16BL2: Critical Damage vs. Burning
  • E16BL3: Critical Damage vs. Burning
  • E16BL4: Critical Damage vs. Burning
  • E16BR1: Critical Chance vs. Burning
  • E16BR2: Critical Chance vs. Burning
  • E16BR3: Critical Chance vs. Burning
  • E16BR4: Critical Chance vs. Burning
  • EBL1: Hot-blooded Hunter
  • EBR1: Heat Vision Sight
  • HWYNE1: Spell Haste
  • HWYNE2: Spell Haste
  • HWYNE: Arcane Momentum
  • HWYNW1: Attack Speed Increase
  • HWYNW2: Max Chill Increase
  • HWYNW: Frostdraw
  • HWYSE1: Max Poison Increase
  • HWYSE2: Max Burning Increase
  • HWYSE: Blightfire Quiver
  • HWYSW1: Max Bleeding Increase
  • HWYSW2: Spell Haste
  • HWYSW: Bloodkindled Focus
  • KEYSTONENE: Kindling Strike
  • KEYSTONENW: Frostforged Might
  • KEYSTONESE: Ember Cascade
  • KEYSTONESW: Arrow Of The Deep Cold
  • N10BL1: Physical Damage Increase
  • N10BL2: Physical Damage Increase
  • N10BL3: Physical Damage Increase
  • N10BL4: Physical Damage Increase
  • N10BR1: Burning Damage Increase
  • N10BR2: Burning Damage Increase
  • N10BR3: Burning Damage Increase
  • N10BR4: Burning Damage Increase
  • N16BL1: Critical Damage vs. Chilled
  • N16BL2: Critical Damage vs. Chilled
  • N16BL3: Critical Damage vs. Chilled
  • N16BL4: Critical Damage vs. Chilled
  • N16BR1: Fire Damage Increase
  • N16BR2: Fire Damage Increase
  • N16BR3: Fire Damage Increase
  • N16BR4: Fire Damage Increase
  • NBL1: Frost Focused Precision
  • NBR1: Scorched Earth Hunter
  • S10BL1: Critical Chance vs. Chilled
  • S10BL2: Critical Chance vs. Chilled
  • S10BL3: Critical Chance vs. Chilled
  • S10BL4: Critical Chance vs. Chilled
  • S10BR1: Movement Speed Increase
  • S10BR2: Movement Speed Increase
  • S10BR3: Movement Speed Increase
  • S10BR4: Movement Speed Increase
  • S16BL1: Thrust Damage Increase
  • S16BL2: Thrust Damage Increase
  • S16BL3: Thrust Damage Increase
  • S16BL4: Thrust Damage Increase
  • S16BR1: Max Burning Increase
  • S16BR2: Max Burning Increase
  • S16BR3: Max Burning Increase
  • S16BR4: Max Burning Increase
  • SBL1: Time-focused Sight
  • SBR1: Wild-fire Ranger
  • STARTLINK1: Health Boost
  • STARTLINK2: Concentration Boost
  • W10BL1: Chill Duration Increase
  • W10BL2: Chill Duration Increase
  • W10BL3: Chill Duration Increase
  • W10BL4: Chill Duration Increase
  • W10BR1: Ice Damage Increase
  • W10BR2: Ice Damage Increase
  • W10BR3: Ice Damage Increase
  • W10BR4: Ice Damage Increase
  • W16BL1: Attack Speed Increase
  • W16BL2: Attack Speed Increase
  • W16BL3: Attack Speed Increase
  • W16BL4: Attack Speed Increase
  • W16BR1: Spell Haste
  • W16BR2: Spell Haste
  • W16BR3: Spell Haste
  • W16BR4: Spell Haste
  • WBL1: Frost Focused Pursuer
  • WBR1: Frost Ranger’s Determination

Elvish Velocity

After using an Elf ability, gain +15% Movement for 2 seconds.

Ember Cascade

Hitting a Burning enemy with a ranged attack fires a small fireball at the target. The number of fireballs increases by the number of Burning stacks, up to 10.

Emberlash

Melee attacks have a chance to ignite the enemies hit, dealing a burst of damage. The chance is determined by the number of burning stacks on the target.

Enraging Parry

Successful parries grant 5 stacks of Rage.

Festering Wounds

When you critically strike a Poisoned enemy, extend Poison on that enemy by 2 seconds. This effect has a 3-second cooldown per enemy

Finishing Edge

When critical striking an enemy below 40% Health, gain 20% more Critical Damage for 3 seconds.

Flamefeed Frenzy

Whenever your spells consume Burning, gain 2 Spell Haste and 2% Attack Speed per stack consumed, up to 24%, for 5 seconds.

Focused Assault

After using an Elf ability, gain +15% Attack Damage for 3 seconds.

Frost Forged Might

Casting an ice spell increases your Physical Damage by 25% for 5 seconds.

Frostbite Focus

Attacking a chilled enemy grants you a stacking effect that increases your Ice Damage for 10 seconds

Frostborne Daggers

When hitting an enemy with your Final Attack, if the target has at least 5 Temporal Echo, consume all Temporal Echo on that enemy to unleash a burst of ice that applies Chill to all nearby enemies equal to the Temporal Echo consumed.

Frostquake

While in combat, every second, a random nearby Chilled enemy is hit with a tremor that deals Blunt Damage.

Frostshock

All damage sources deal 5% increased Stun Damage per Chill stack on the target.

Glacial Drag

Whenever your spells consume Chill on an enemy, apply a Slow to them equal to the power of your consumed stacks for 5 seconds.

Gloom Stalker

Adventure provides an additional 0.25% Attack Speed

  • E10BL1: Attack Speed Increase
  • E10BL2: Attack Speed Increase
  • E10BL3: Attack Speed Increase
  • E10BL4: Attack Speed Increase
  • E10BR1: Thrust Damage Increase
  • E10BR2: Thrust Damage Increase
  • E10BR3: Thrust Damage Increase
  • E10BR4: Thrust Damage Increase
  • E16BL1: Shadow Clone Duration Increase
  • E16BL2: Shadow Clone Duration Increase
  • E16BL3: Shadow Clone Duration Increase
  • E16BL4: Shadow Clone Duration Increase
  • E16BR1: Critical Chance vs. Low Health
  • E16BR2: Critical Chance vs. Low Health
  • E16BR3: Critical Chance vs. Low Health
  • E16BR4: Critical Chance vs. Low Health
  • EBL1: Swiftblade Stalker
  • EBR1: Phantom Sharpshooter
  • HWYNE1: Spell Haste
  • HWYNE2: Attack Speed Increase
  • HWYNE: Gloomquick Draw
  • HWYNW1: Attack Speed Increase
  • HWYNW2: Spell Haste
  • HWYNW: Silent Alacrity
  • HWYSE1: Max Poison Increase
  • HWYSE2: Critical Strike Chance Increase
  • HWYSE: Rotseeker’s Eye
  • HWYSW1: Max Bleeding Increase
  • HWYSW2: Critical Damage Increase
  • HWYSW: Opened Vein
  • KEYSTONENE: Shadow Duelist
  • KEYSTONENW: Blackblood Tempo
  • KEYSTONESE: Phantom Crossfire
  • KEYSTONESW: Plague Marksmanship
  • N10BL1: Bleeding Duration Increase
  • N10BL2: Bleeding Duration Increase
  • N10BL3: Bleeding Duration Increase
  • N10BL4: Bleeding Duration Increase
  • N10BR1: Strike Damage Increase
  • N10BR2: Strike Damage Increase
  • N10BR3: Strike Damage Increase
  • N10BR4: Strike Damage Increase
  • N16BL1: Critical Chance vs. Bleeding
  • N16BL2: Critical Chance vs. Bleeding
  • N16BL3: Critical Chance vs. Bleeding
  • N16BL4: Critical Chance vs. Bleeding
  • N16BR1: Damage vs. Low Health
  • N16BR2: Damage vs. Low Health
  • N16BR3: Damage vs. Low Health
  • N16BR4: Damage vs. Low Health
  • NBL1: Blackblood Adept
  • NBR1: Duelist of the Gloam
  • S10BL1: Max Poison Increase
  • S10BL2: Max Poison Increase
  • S10BL3: Max Poison Increase
  • S10BL4: Max Poison Increase
  • S10BR1: Max Bleeding Increase
  • S10BR2: Max Bleeding Increase
  • S10BR3: Max Bleeding Increase
  • S10BR4: Max Bleeding Increase
  • S16BL1: Damage vs. Poisoned
  • S16BL2: Damage vs. Poisoned
  • S16BL3: Damage vs. Poisoned
  • S16BL4: Damage vs. Poisoned
  • S16BR1: Bleeding Damage Increase
  • S16BR2: Bleeding Damage Increase
  • S16BR3: Bleeding Damage Increase
  • S16BR4: Bleeding Damage Increase
  • SBL1: Toxin-Tipped Bolts
  • SBR1: Serrated Volley
  • STARTLINK1: Health Boost
  • STARTLINK2: Stamina Boost
  • W10BL1: Decay Damage Increase
  • W10BL2: Decay Damage Increase
  • W10BL3: Decay Damage Increase
  • W10BL4: Decay Damage Increase
  • W10BR1: Spell Haste Increase
  • W10BR2: Spell Haste Increase
  • W10BR3: Spell Haste Increase
  • W10BR4: Spell Haste Increase
  • W16BL1: Decay Piercing Increase
  • W16BL2: Decay Piercing Increase
  • W16BL3: Decay Piercing Increase
  • W16BL4: Decay Piercing Increase
  • W16BR1: Inoculation Duration Increase
  • W16BR2: Inoculation Duration Increase
  • W16BR3: Inoculation Duration Increase
  • W16BR4: Inoculation Duration Increase
  • WBL1: Decayed Quarry
  • WBR1: Inoculated Hunter

Gorewraith Ambush

After breaking Stealth, your next Final Attack within 5 seconds checks your Rage. If you have at least 5 Rage, it consumes up to 10 Rage to deal increased Strike Damage and apply Bleeding to the target equal to the Rage consumed. It also creates a Shadow Clone at the impact location for 8 seconds, then sends nearby Shadow Clones, including the one created, to perform a heavy axe strike against the target. This effect has a 10-second cooldown.

Guardstep

Swap gives you and your target a burst of speed. You also gain Armor during the speed boost.

Haymaker

Critical Chance +8%; Armor +12; after dashing gain a Physical Damage +20% bonus for 5 seconds.

Infection Scent

On hitting an enemy with 10 or more Poison stacks, gain +15% Crit Chance for 5 seconds.

Infectious Cleaver

Casting an Axe Arts or Plague Magic ability grants Infectious Cleaver for 10 seconds. While Infectious Cleaver is active, your next Final Attack against a Bleeding enemy consumes up to 10 Bleeding to apply Poison equal to the Bleeding consumed and create a Decay burst around the target. This effect has a 6-second cooldown.

Kindled Focus

When applying Burning to an enemy, gain 15% Concentration Regeneration for 5 seconds.

Kindling Strike

Hitting an enemy with your third melee attack grants you a damage boost on your next fire spell stacking Fire Damage boost of 5% per stack of burning on the enemy. This boost is expended on your next fire spell.

Knockout Reserves

When Stunning an enemy, restore 20% of your maximum Stamina.

Lionsurge

Critical Damage +30%; critical hits with Thrust Damage grant you Thrust Damage +20% for 5 seconds.

Many Cut Phantom

Exiting Stealth grants Many-Cut Phantom for 5 seconds. While Many-Cut Phantom is active, your Final Attack against an enemy with at least 10 Bleeding consumes 10 Bleeding from the target, creates a Shadow Clone near that enemy for 8 seconds, then sends nearby Shadow Clones, including the one created, to strike that enemy. This effect has a 12-second cooldown.

Murder Tempo

When you kill an enemy with a critical strike, gain 20% increased Attack Speed and 15% increased Critical Damage for 4 seconds

Nerveblight

Your poison damage also generates Stun Build-up.

Nights Whisper

Agility provides an additional 2.5 Stamina

  • E10BL1: Bleeding Duration Increase
  • E10BL2: Bleeding Duration Increase
  • E10BL3: Bleeding Duration Increase
  • E10BL4: Bleeding Duration Increase
  • E10BR1: Shadow Clone Duration Increase
  • E10BR2: Shadow Clone Duration Increase
  • E10BR3: Shadow Clone Duration Increase
  • E10BR4: Shadow Clone Duration Increase
  • E16BL1: Critical Damage vs. Bleeding
  • E16BL2: Critical Damage vs. Bleeding
  • E16BL3: Critical Damage vs. Bleeding
  • E16BL4: Critical Damage vs. Bleeding
  • E16BR1: Critical Damage vs. Echoed
  • E16BR2: Critical Damage vs. Echoed
  • E16BR3: Critical Damage vs. Echoed
  • E16BR4: Critical Damage vs. Echoed
  • EBL1: Whispering Blades
  • EBR1: Shade of Echoes
  • HWYNE1: Damage % vs. below 40% Health
  • HWYNE2: Attack Speed Increase
  • HWYNE: Culling Whisper
  • HWYNW1: Attack Speed Increase
  • HWYNW2: Spell Haste
  • HWYNW: Breathless Passage
  • HWYSE1: Increased Damage vs. Echoed
  • HWYSE2: Critical Strike Chance Increase
  • HWYSE: Marked in Silence
  • HWYSW1: Movement Speed Increase
  • HWYSW2: Critical Damage Increase
  • HWYSW: Vanishing Cut
  • KEYSTONENE: Many-Cut Phantom
  • KEYSTONENW: Septic Aftercut
  • KEYSTONESE: Echo Shade
  • KEYSTONESW: Temporal Rot
  • N10BL1: Thrust Damage Increase
  • N10BL2: Thrust Damage Increase
  • N10BL3: Thrust Damage Increase
  • N10BL4: Thrust Damage Increase
  • N10BR1: Attack Speed Increase
  • N10BR2: Attack Speed Increase
  • N10BR3: Attack Speed Increase
  • N10BR4: Attack Speed Increase
  • N16BL1: Double Strike Duration Increase
  • N16BL2: Double Strike Duration Increase
  • N16BL3: Double Strike Duration Increase
  • N16BL4: Double Strike Duration Increase
  • N16BR1: Max Bleeding Increase
  • N16BR2: Max Bleeding Increase
  • N16BR3: Max Bleeding Increase
  • N16BR4: Max Bleeding Increase
  • NBL1: Septic Duelist
  • NBR1: Thousand Cuts
  • S10BL1: Temporal Echo Duration Increase
  • S10BL2: Temporal Echo Duration Increase
  • S10BL3: Temporal Echo Duration Increase
  • S10BL4: Temporal Echo Duration Increase
  • S10BR1: Ether Damage Increase
  • S10BR2: Ether Damage Increase
  • S10BR3: Ether Damage Increase
  • S10BR4: Ether Damage Increase
  • S16BL1: Max Temporal Echo Increase
  • S16BL2: Max Temporal Echo Increase
  • S16BL3: Max Temporal Echo Increase
  • S16BL4: Max Temporal Echo Increase
  • S16BR1: Critical Chance vs. Echoed
  • S16BR2: Critical Chance vs. Echoed
  • S16BR3: Critical Chance vs. Echoed
  • S16BR4: Critical Chance vs. Echoed
  • SBL1: Rot of Ages
  • SBR1: Etherbound Whisper
  • STARTLINK1: Health Boost
  • STARTLINK2: Stamina Boost
  • W10BL1: Max Poison Increase
  • W10BL2: Max Poison Increase
  • W10BL3: Max Poison Increase
  • W10BL4: Max Poison Increase
  • W10BR1: Critical Damage Increase
  • W10BR2: Critical Damage Increase
  • W10BR3: Critical Damage Increase
  • W10BR4: Critical Damage Increase
  • W16BL1: Decay Damage Increase
  • W16BL2: Decay Damage Increase
  • W16BL3: Decay Damage Increase
  • W16BL4: Decay Damage Increase
  • W16BR1: Max Double Strike Increase
  • W16BR2: Max Double Strike Increase
  • W16BR3: Max Double Strike Increase
  • W16BR4: Max Double Strike Increase
  • WBL1: Nightveil Toxins
  • WBR1: Twinned Strikes

Overchannel

Concentration +20%; when you spend over 30 Concentration at once you gain a Magic Damage +20% bonus for 5 seconds.

Packbond

Power of the Wild applies to all allies around you.

Pathsurge

After dealing Physical Damage, gain 3% stacking Magic Damage for 4 seconds. After dealing Magic Damage, gain 3% stacking Physical Damage for 4 seconds. Each effect stacks up to 5 times. Increase both effects to 7% per stack.

Pathweaver

After dealing Physical Damage, gain 3% stacking Magic Damage for 4 seconds. After dealing Magic Damage, gain 3% stacking Physical Damage for 4 seconds. Each effect stacks up to 5 times.

Permafrost Rhythm

Whenever your spells consume Chill, reduce your spell cooldowns by 1% per stack consumed.

Pestilent Tremor

Casting a Minotaur Magic or Plague Magic ability while you have at least 5 Inoculation consumes up to 10 Inoculation to create a Pestilent Tremor for 1 second per Inoculation consumed. Pestilent Tremor follows you, continuously shocking nearby enemies to deal Decay Damage, and consumes 2 Poison from each target to deal bonus Stun Damage.

Phantom Crossfire

After using Weapon Swap to switch to your crossbow, your next Ranged Final Attack that hits an enemy creates a Shadow Clone near the target for 8 seconds, then causes nearby Shadow Clones, including the one created, to fire a Shadow Dagger toward that enemy. This effect has an 8-second cooldown.

Phase Duellist

Strength provides an additional 0.25% Attack Speed

Plague Marksmanship

Hitting an enemy with a Ranged Final Attack, Aimed Shot, or Weapon Swap crossbow bolt consumes 5 Poison from the target to create a toxic burst, dealing Decay Damage to nearby enemies. This can only occur if the target has at least 5 Poison. This effect has a 2-second cooldown.

Plague Mind

When an enemy reaches 5 Poison, gain Concentration on Hit for 5 seconds. This effect has a 6-second cooldown

Pulverizing Frenzy

Hitting an enemy with your third melee attack while above 5 Rage consumes your Rage to cast Pulverize at no cost.

Pummel

Attack Speed +10%; HP Percent +10%; rapidly hitting the same enemy with Blunt Damage increases your Physical Damage +20% for 3 seconds.

Pyre Echo

When applying Burning to an enemy, gain bonus Magic Damage, equal to the amount of Burning on the enemy, for 5 seconds.

Quicktrade

Swap gives you and your target a burst of speed.

Rage From Ruin

When Stunning an enemy, gain 2 Rage.

Recoverative Rage

Your Stamina regen increases by 2% per stack of Rage.

Recovering Finisher

Minotaur third attack restores 20% of the player’s maximum stamina if it hits an enemy

Regenerative Rage

Stamina Regen increases by 10% per stack of Rage

Rejuvenating Rage

Concentration Regen increases by 10% per stack of Rage

Riposte

HP Percent +20%; Attack Speed +8%; after you block an attack you gain a 3 second Strike Damage +20% bonus.

Riposte Discipline

After a successful Parry, your next Third Strike deals 30% increased damage. Lasts 6 seconds.

Rippling Echoes

When Temporal Echo above 5 is applied to an enemy, release a Temporal Ripple that deals Ether Damage and additional Stun Damage to that enemy and all enemies around it. The ripple has a 4-second cooldown per enemy.

Riptide

Decrease Water Surge’s cooldown by 33%.

Rootfan

Entangling Roots now summons 3 roots in a cone.

Second Wind

When casting a spell or ability whose Stamina cost is more than 30% of your max, recover 50% of the cost. This effect can only occur once every 15 seconds.

Seedrot

Your seed bombs now leave a poison pool when exploding.

Seedstorm

Throw a cluster of seeds instead of one.

Seeing Red

Hitting a Bleeding enemy with a ranged attack grants 1% Attack Speed per Bleeding stack on the target for 5 seconds.

Seismic Echo

After casting a Minotaur spell, your third attack releases a tremor that deals Blunt Damage to nearby enemies.

Septic Aftercut

When you consume Bleeding or Poison from an enemy, gain Double Strike equal to the Bleeding or Poison consumed, up to 10. This effect has a 10-second cooldown.

Shadow Duelist

Using Weapon Swap to switch to your sword grants Stealth for 3 seconds. Your next melee attack from Stealth counts as a Final Attack. Hitting an enemy with this Final Attack creates a Shadow Clone at the target for 8 seconds, then causes nearby Shadow Clones, including the one created, to dash toward that enemy and strike them, dealing Strike Damage. This effect has a 6-second cooldown.

Shadow Quake

Casting a Minotaur Magic or Shadow Arts ability creates a Shadow Clone near you for 8 seconds, then causes nearby Shadow Clones, including the one created, to unleash a shadow shockwave through the earth, dealing Blunt Damage to nearby enemies. This effect has a 10-second cooldown.

Shadowed Steel

After using a Shadow Art ability, gain 15% increased Physical Damage for 3 seconds

Shatterstun

When stunning an enemy, unleash an AOE tremor that deals AOE Blunt Damage to all around it

Silent Recovery

When your Stamina falls below 35%, gain 30% increased Stamina Regeneration for 4 seconds. This effect has a 12-second cooldown.

Slash And Bash

When killing an enemy with Strike Damage, gain 20% Physical Damage for 5 seconds.

Sonic Daggers

When spending 5 Temporal Surge, gain Sonic Daggers for 5 seconds. While Sonic Daggers is active, hitting enemies with your attack shoots out a sonic bolt that passes through enemies and deals split Thrust Damage and Blunt Damage.

Stonehide

Armor +12; when you hit an enemy with Blunt Damage you gain 15 armor for 5 seconds.

Stunning Tempo

When Stunning an enemy, gain 25% Attack Speed for 3 seconds.

Sudden Stride

When Critical Hitting an enemy, gain 20% Movement Speed for 3 seconds.

Surge Of Mastery

After a Critical Strike, gain +25% Attack Speed for 3 seconds.

Surgecasting

When gaining Temporal Surge, your next spell has +15% Magic Damage, lasting for 5 seconds.

Surging Vanish

Perfect Vanish grants 5 Temporal Surge.

Tempo Conversion

After using a spell or ability, your next Third Strike has +15% Critical Chance, lasting for 5 seconds.

Temporal Cleave

Hitting an enemy with your Final Attack spends your Temporal Surge to apply Bleeding to all nearby enemies, equal to the Temporal Surge spent

Temporal Rot

When Poison is consumed from an enemy, apply Temporal Echo equal to the Poison consumed, up to 10. If at least 5 Poison is consumed, create a Decay burst around the target. This effect has a 6-second cooldown.

Thick Skin

On taking damage that would take you below 40% HP, halve the damage. This can only occur once every 30 seconds.

Tidepool

Water Surge leaves a pool behind.

Timeless Flames

After using an Elf ability, your next Fire spell spends up to 10 Temporal Surge to reduce its cooldown by 4% per Temporal Surge spent. This effect lasts 5 seconds and has a 10-second cooldown.

Toxicbloom

Your roots apply 2 more poison stacks.

Vanguard

Strength provides an additional 2.5 Stamina

  • E10BL1: Blunt Damage Increase
  • E10BL2: Blunt Damage Increase
  • E10BL3: Blunt Damage Increase
  • E10BL4: Blunt Damage Increase
  • E10BR1: Attack Damage Increase
  • E10BR2: Attack Damage Increase
  • E10BR3: Attack Damage Increase
  • E10BR4: Attack Damage Increase
  • E16BL1: Stun Build-up Increase
  • E16BL2: Stun Build-up Increase
  • E16BL3: Stun Build-up Increase
  • E16BL4: Stun Build-up Increase
  • E16BR1: Concentration on Hit
  • E16BR2: Concentration on Hit
  • E16BR3: Concentration on Hit
  • E16BR4: Concentration on Hit
  • EBL1: Xwin’s Fist
  • EBR1: Palm of the Stonebreakers
  • HWYNE1: Max Bleeding Increase
  • HWYNE2: Stun Build-up Increase
  • HWYNE: Bludgeon and Bleed
  • HWYNW1: Attack Speed Increase
  • HWYNW2: Spell Haste
  • HWYNW: Unbroken Advance
  • HWYSE1: Spell Haste
  • HWYSE2: Critical Strike Chance Increase
  • HWYSE: Warcaller’s Timing
  • HWYSW1: Stun Build-up Increase
  • HWYSW2: Critical Damage Increase
  • HWYSW: Skullbreaker’s Toll
  • KEYSTONENE: Shatterstun
  • KEYSTONENW: Whirl of Gore
  • KEYSTONESE: Seismic Echo
  • KEYSTONESW: Bonebreaker
  • N10BL1: Max Bleeding Increase
  • N10BL2: Max Bleeding Increase
  • N10BL3: Max Bleeding Increase
  • N10BL4: Max Bleeding Increase
  • N10BR1: Physical Piercing
  • N10BR2: Physical Piercing
  • N10BR3: Physical Piercing
  • N10BR4: Physical Piercing
  • N16BL1: Critical Chance vs. Bleeding
  • N16BL2: Critical Chance vs. Bleeding
  • N16BL3: Critical Chance vs. Bleeding
  • N16BL4: Critical Chance vs. Bleeding
  • N16BR1: Critical Damage vs. Stunned
  • N16BR2: Critical Damage vs. Stunned
  • N16BR3: Critical Damage vs. Stunned
  • N16BR4: Critical Damage vs. Stunned
  • NBL1: Child of the Bloodhorn
  • NBR1: Ironhorn Soldier
  • S10BL1: Attack Damage Increase
  • S10BL2: Attack Damage Increase
  • S10BL3: Attack Damage Increase
  • S10BL4: Attack Damage Increase
  • S10BR1: Blunt Damage Increase
  • S10BR2: Blunt Damage Increase
  • S10BR3: Blunt Damage Increase
  • S10BR4: Blunt Damage Increase
  • S16BL1: Critical Damage vs. Stunned
  • S16BL2: Critical Damage vs. Stunned
  • S16BL3: Critical Damage vs. Stunned
  • S16BL4: Critical Damage vs. Stunned
  • S16BR1: Max Concentration Increase
  • S16BR2: Max Concentration Increase
  • S16BR3: Max Concentration Increase
  • S16BR4: Max Concentration Increase
  • SBL1: Raging Bull
  • SBR1: Fist of the Stonebreakers
  • STARTLINK1: Health Boost
  • STARTLINK2: Stamina Boost
  • W10BL1: Blunt Damage Increase
  • W10BL2: Blunt Damage Increase
  • W10BL3: Blunt Damage Increase
  • W10BL4: Blunt Damage Increase
  • W10BR1: Attack Speed Increase
  • W10BR2: Attack Speed Increase
  • W10BR3: Attack Speed Increase
  • W10BR4: Attack Speed Increase
  • W16BL1: Stun Build-up Increase
  • W16BL2: Stun Build-up Increase
  • W16BL3: Stun Build-up Increase
  • W16BL4: Stun Build-up Increase
  • W16BR1: Critical Damage vs. Bleeding
  • W16BR2: Critical Damage vs. Bleeding
  • W16BR3: Critical Damage vs. Bleeding
  • W16BR4: Critical Damage vs. Bleeding
  • WBL1: Child of Blood And Stone
  • WBR1: Sight of the Bloodbull

Virulent Casting

When you critically strike with a spell, gain 15% increased Spell Haste for 3 seconds

Vital Conduit

Memory now increases Max Stamina by 5

Weak Point Sense

When you critically strike an enemy below 40% Health, your next Shadow Art ability has 20% increased Critical Strike Chance. This effect has a 6-second cooldown

Weaving Jabs

After using Weapon Swap, for 5 seconds, automatically cast Quick Jab at a nearby target when melee attacking.

Whirl Of Gore

When hitting a Bleeding enemy, there is a chance to trigger a spinning AOE attack. The chance increases for each Bleeding stack

Wild Strider

Adventure provides an additional 0.25 Physical Damage

  • E10BL1: Attack Speed Increase
  • E10BL2: Attack Speed Increase
  • E10BL3: Attack Speed Increase
  • E10BL4: Attack Speed Increase
  • E10BR1: Stun Build-up Increase
  • E10BR2: Stun Build-up Increase
  • E10BR3: Stun Build-up Increase
  • E10BR4: Stun Build-up Increase
  • E16BL1: Critical Chance vs. Stunned
  • E16BL2: Critical Chance vs. Stunned
  • E16BL3: Critical Chance vs. Stunned
  • E16BL4: Critical Chance vs. Stunned
  • E16BR1: Damage vs. Stunned
  • E16BR2: Damage vs. Stunned
  • E16BR3: Damage vs. Stunned
  • E16BR4: Damage vs. Stunned
  • EBL1: Wandering Brawler
  • EBR1: Prizefighter
  • HWYNE1: Spell Haste
  • HWYNE2: Stun Build-up Increase
  • HWYNE: Percussive Rush
  • HWYNW1: Attack Speed Increase
  • HWYNW2: Spell Haste
  • HWYNW: Strider’s Cadence
  • HWYSE1: Max Poison Increase
  • HWYSE2: Critical Strike Chance Increase
  • HWYSE: Envenomed Aim
  • HWYSW1: Max Bleeding Increase
  • HWYSW2: Critical Damage Increase
  • HWYSW: Butcher’s Reward
  • KEYSTONENE: Weaving Jabs
  • KEYSTONENW: Pulverizing Frenzy
  • KEYSTONESE: Nerveblight
  • KEYSTONESW: Seeing Red
  • N10BL1: Stun Build-up Increase
  • N10BL2: Stun Build-up Increase
  • N10BL3: Stun Build-up Increase
  • N10BL4: Stun Build-up Increase
  • N10BR1: Physical Damage Increase
  • N10BR2: Physical Damage Increase
  • N10BR3: Physical Damage Increase
  • N10BR4: Physical Damage Increase
  • N16BL1: Physical Damage Increase
  • N16BL2: Physical Damage Increase
  • N16BL3: Physical Damage Increase
  • N16BL4: Physical Damage Increase
  • N16BR1: Critical Damage vs. Stunned
  • N16BR2: Critical Damage vs. Stunned
  • N16BR3: Critical Damage vs. Stunned
  • N16BR4: Critical Damage vs. Stunned
  • NBL1: Wandering Ranger
  • NBR1: Renowned Hunter
  • S10BL1: Bleeding Duration Increase
  • S10BL2: Bleeding Duration Increase
  • S10BL3: Bleeding Duration Increase
  • S10BL4: Bleeding Duration Increase
  • S10BR1: Poison Duration Increase
  • S10BR2: Poison Duration Increase
  • S10BR3: Poison Duration Increase
  • S10BR4: Poison Duration Increase
  • S16BL1: Critical Chance vs. Bleeding
  • S16BL2: Critical Chance vs. Bleeding
  • S16BL3: Critical Chance vs. Bleeding
  • S16BL4: Critical Chance vs. Bleeding
  • S16BR1: Critical Chance vs. Poison
  • S16BR2: Critical Chance vs. Poison
  • S16BR3: Critical Chance vs. Poison
  • S16BR4: Critical Chance vs. Poison
  • SBL1: Bloodscent Hunter
  • SBR1: Poison Tipped Ranger
  • STARTLINK1: Health Boost
  • STARTLINK2: Concentration Boost
  • W10BL1: Attack Speed Increase
  • W10BL2: Attack Speed Increase
  • W10BL3: Attack Speed Increase
  • W10BL4: Attack Speed Increase
  • W10BR1: Rage Duration Increase
  • W10BR2: Rage Duration Increase
  • W10BR3: Rage Duration Increase
  • W10BR4: Rage Duration Increase
  • W16BL1: Bleeding Duration Increase
  • W16BL2: Bleeding Duration Increase
  • W16BL3: Bleeding Duration Increase
  • W16BL4: Bleeding Duration Increase
  • W16BR1: Damage vs. Stunned
  • W16BR2: Damage vs. Stunned
  • W16BR3: Damage vs. Stunned
  • W16BR4: Damage vs. Stunned
  • WBL1: Blood-lusted Brawler
  • WBR1: Rage-bound Fighter

Wildfire

HP Percent +20%; Burning enemies take +15% increased damage from you.

Winter Focus

When applying Chill to an enemy, gain 15% Concentration Regeneration for 5 seconds.

Winterguard

Armor +16; Chilled enemies deal 10% less damage to you.

Xwin Dreadhorn

Strength provides an additional 0.25% Attack Speed

  • E10BL1: Attack Speed Increase
  • E10BL2: Attack Speed Increase
  • E10BL3: Attack Speed Increase
  • E10BL4: Attack Speed Increase
  • E10BR1: Blunt Damage Increase
  • E10BR2: Blunt Damage Increase
  • E10BR3: Blunt Damage Increase
  • E10BR4: Blunt Damage Increase
  • E16BL1: Bleeding Damage Increase
  • E16BL2: Bleeding Damage Increase
  • E16BL3: Bleeding Damage Increase
  • E16BL4: Bleeding Damage Increase
  • E16BR1: Shadow Clone Duration Increase
  • E16BR2: Shadow Clone Duration Increase
  • E16BR3: Shadow Clone Duration Increase
  • E16BR4: Shadow Clone Duration Increase
  • EBL1: Dreadhorn’s Edge
  • EBR1: Quaking Shade
  • HWYNE1: Max Bleeding Increase
  • HWYNE2: Attack Speed Increase
  • HWYNE: Goring Frenzy
  • HWYNW1: Attack Speed Increase
  • HWYNW2: Spell Haste
  • HWYNW: Dread Momentum
  • HWYSE1: Spell Haste
  • HWYSE2: Critical Strike Chance Increase
  • HWYSE: Fell Precision
  • HWYSW1: Stun Build-up Increase
  • HWYSW2: Critical Damage Increase
  • HWYSW: Dreadhorn Charge
  • KEYSTONENE: Gorewraith Ambush
  • KEYSTONENW: Infectious Cleaver
  • KEYSTONESE: Shadow Quake
  • KEYSTONESW: Pestilent Tremor
  • N10BL1: Max Bleeding Increase
  • N10BL2: Max Bleeding Increase
  • N10BL3: Max Bleeding Increase
  • N10BL4: Max Bleeding Increase
  • N10BR1: Strike Damage Increase
  • N10BR2: Strike Damage Increase
  • N10BR3: Strike Damage Increase
  • N10BR4: Strike Damage Increase
  • N16BL1: Poison Duration Increase
  • N16BL2: Poison Duration Increase
  • N16BL3: Poison Duration Increase
  • N16BL4: Poison Duration Increase
  • N16BR1: Rage Duration Increase
  • N16BR2: Rage Duration Increase
  • N16BR3: Rage Duration Increase
  • N16BR4: Rage Duration Increase
  • NBL1: Gorespreader
  • NBR1: Wraithhorn Ambusher
  • S10BL1: Stun Build-up Increase
  • S10BL2: Stun Build-up Increase
  • S10BL3: Stun Build-up Increase
  • S10BL4: Stun Build-up Increase
  • S10BR1: Spell Haste Increase
  • S10BR2: Spell Haste Increase
  • S10BR3: Spell Haste Increase
  • S10BR4: Spell Haste Increase
  • S16BL1: Decay Damage Increase
  • S16BL2: Decay Damage Increase
  • S16BL3: Decay Damage Increase
  • S16BL4: Decay Damage Increase
  • S16BR1: Critical Damage vs. Stunned
  • S16BR2: Critical Damage vs. Stunned
  • S16BR3: Critical Damage vs. Stunned
  • S16BR4: Critical Damage vs. Stunned
  • SBL1: Tremorbound Pestilence
  • SBR1: Earthspeaker’s Shadow
  • STARTLINK1: Health Boost
  • STARTLINK2: Stamina Boost
  • W10BL1: Inoculation Duration Increase
  • W10BL2: Inoculation Duration Increase
  • W10BL3: Inoculation Duration Increase
  • W10BL4: Inoculation Duration Increase
  • W10BR1: Max Poison Increase
  • W10BR2: Max Poison Increase
  • W10BR3: Max Poison Increase
  • W10BR4: Max Poison Increase
  • W16BL1: Max Inoculation Increase
  • W16BL2: Max Inoculation Increase
  • W16BL3: Max Inoculation Increase
  • W16BL4: Max Inoculation Increase
  • W16BR1: Poison Damage Increase
  • W16BR2: Poison Damage Increase
  • W16BR3: Poison Damage Increase
  • W16BR4: Poison Damage Increase
  • WBL1: Inoculated Hide
  • WBR1: Venom of the Labyrinth

Entries without a description

Node Internal ID
Beastfury Beastfury
Big Friend BigFriend
Bleed Claw BleedClaw
Blightseed Blightseed
Bloody Slashes BloodySlashes
Calloused Skin CallousedSkin
Ceres Blessing CeresBlessing
Ceres Wrath CeresWrath
Charged Shockwave ChargedShockwave
Circle Of Thorns CircleOfThorns
Dashburst Dashburst
Dazzling Rejection DazzlingRejection
Deeprest Deeprest
Empowered Claw EmpoweredClaw
Everburn Everburn
Expansive Eruption ExpansiveEruption
Extra Heart ExtraHeart
Feralbond Feralbond
Frostbiting Gust FrostbitingGust
Goblin Party GoblinParty
Gravecross Gravecross
Guided Fang GuidedFang
Lifebloom Lifebloom
Momentum Momentum
More Goblins MoreGoblins
Mystweave Mystweave
Nightglass Nightglass
Putrid Eruption PutridEruption
Quickleaf Quickleaf
Riptear Riptear
Root Strike RootStrike
Rootbloom Rootbloom
Rotwound Rotwound
Stillwater Stillwater
Stun And Shatter StunAndShatter
Swiftstep Swiftstep
Tidestorm Tidestorm
Toxinleaf Toxinleaf
Water Remnants WaterRemnants

About this data

Data compiled from official in-game sources. Names, descriptions and effects use the game’s own English text. Stats reflect the current game version and may change with updates.

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