Rahaner - Dimraeth NPC
Rahaner is an NPC in Dimraeth with a full dialogue archive — every conversation branch, in official English text.
| Field | Value |
|---|---|
| Internal ID | Rahaner |
| Official name | Rahaner |
Dialogue — Greetings
Rahaner: The veteran’s lone arm rests across his chest as he gives you a smirk.
Well now, fresh boots on the path. Not many choose Earlwood these days, not unless they’re brave or foolish. Rahaner: Rahaner smirks as you approach, arms crossed.
Back again? Need more training or something else? Rahaner: Rahaner raises an eyebrow, a flicker of surprise crossing his face.
Heard you crossed paths with a Corrupted Treant and lived to tell it. Word is, you brought it down. Rahaner: Rahaner is deep in thought, eyes fixed on a report, when he notices your approach.
You’re back. Whatever brought you here will have to wait. We have an immediate problem. Goblins have broken through both the north and south perimeters.
Dialogue — General
Rahaner: Heh. One day at a time. This village has iron in its bones, and Alaric’s doing more than he lets on, even if he wears that statue face of his.
Name’s Rahaner. I keep this place from falling apart, and that includes the people. What brings you here? Rahaner: Faustas, eh? You’ll be waiting a while. The bridge is out. Figured you might have seen that yourself.
Until it’s fixed, make yourself useful. I’m around if you want to train or talk. Rahaner: Not the friendliest, are you? Lucky for you, I don’t take it personally. Either way, you’re not leaving. Bridge is out.
Come see me if you want to do something useful with that energy. Rahaner: Aldoria, huh? It’s been a while since someone asked me about that place. I spent most of my life there, only came to Earlwood five years ago. Rahaner: Rahaner exhales through his nose, glancing towards the wall.
Things change. A man gets older. He sets the past down and looks to what he can still build.
I served in the Aldorian military. Special forces. A long time in the field, long enough to see too much. Rahaner: He gives a soft chuckle, but his eyes don’t follow.
Some days, sure. But it’s the kind of place that carves itself into you. You don’t need to miss it to remember it.
I served in the Aldorian military. Special forces. A long time in the field, long enough to see too much. Rahaner: Aldoria’s sharp-edged. Polished on the outside, messy underneath. You grow up fast there, whether you want to or not. Rahaner: Not anymore. The Army took most of the ties I had, and time took the rest. I wouldn’t know whom to visit, even if I went back. Rahaner: Rahaner nods once, slowly.
It was. But it teaches you things: about people, about yourself. Just don’t ask me to relive the details.
Rahaner gives a faint smile, eyes distant.
After I hung up the sword, I came looking for something different. Not easier, just worth more. Guild needed a mentor. I stuck around. Rahaner: He gives a small smile that doesn’t quite reach his eyes.
Had years left in me and nothing left to prove. This village… it needed someone to stay, pass on what they knew.
Rahaner gives a faint smile, eyes distant.
After I hung up the sword, I came looking for something different. Not easier, just worth more. Guild needed a mentor. I stuck around. Rahaner: Covert, yes. Messy, always. Lots of decisions you can’t take back. Let’s just say I saw the worst of what war makes of men. Rahaner: He nods slowly, the edge of his smirk softening.
Still figuring that out. But this, this feels closer to right than anything I did before. Rahaner: Rahaner chuckles, folding his arms.
Better than letting it rot in my bones. If I can keep one fool from dying dumb, then it’s time well spent. Rahaner: Those guards at the bridge? They’re under strict orders, not letting anyone through to the rest of the village. Rahaner: Rahaner gives a small, humourless smile.
That’s what I thought, too, at first. But reason doesn’t always survive first contact with fear.
Spirits hit us hard that first night. Mayor panicked, tried to seal the town. Ordered the gates shut, left the outer quarter hanging. Rahaner: He lets out a short laugh, shaking his head.
Looks that way. Not the first time he’s made a bad call under pressure.
Spirits hit us hard that first night. Mayor panicked, tried to seal the town. Ordered the gates shut, left the outer quarter hanging. Rahaner: No, only since the spirit attacks. Before that, no guard stood there unless a parade was coming through. Rahaner: One did. Didn’t so much as raise his voice.
Alaric walked straight to the front lines, just stared them down. No sword. Just a stare. They gave up the Guild Hall quarter without a word. Rahaner: They didn’t question the order, but they didn’t hold the line either. As soon as someone showed spine, they folded.
Alaric walked straight to the front lines, just stared them down. No sword. Just a stare. They gave up the Guild Hall quarter without a word. Rahaner: Treant lobbed a boulder right into the village. That’s when we built the wall. We’ve kept watch ever since. Rahaner: Rahaner grins faintly.
Didn’t need one. Sometimes all it takes is someone standing tall when everyone else ducks. Rahaner: Rahaner bursts into a brief laugh.
Ha! Alaric and the mayor have always had a tense relationship. Well, Alaric barely acknowledges his existence, and the mayor needs attention, so he can’t stand that. Rahaner: He’s a politician, not a fighter. Fear moves faster than reason in men like that. Rahaner: Rahaner nods slowly, respect clear in his gaze.
Good. That sort of fight tests your steel, inside and out. Sounds like you held fast.
I’m glad you’re out there with us. Folk here sleep a little easier with someone like you around. Thank you. Rahaner: He lets out a low chuckle, arms folding.
Careful now, pride’s a heavy blade, and it tends to cut the wrong way. Still, well done.
I’m glad you’re out there with us. Folk here sleep a little easier with someone like you around. Thank you. Rahaner: Rahaner’s mouth lifts in a knowing smile, but his posture grows a little straighter.
I was thinking that Earlwood has begun to feel like an army camp before dawn. Everyone waiting, everyone pretending they are not listening for the first horn.
It brings me back to my time as a soldier. Rahaner: I am. Readiness is useful. Nostalgia for it is dangerous.
I am torn, truth be told. I do not offer this to every passing adventurer. You have earned more honesty than most.
When I look back on my years in service, pride is not the first word that comes to me. There was duty, yes. Skill. Endurance. There was also blood on choices I once called necessary.
And yet, when trouble gathers as it has now, I feel the old force of it return. The mind sharpens. The body remembers its purpose. Every step, every word, every lifted hand seems to matter.
There is life in that. Real life. But it must be mastered, or it will master you. Rahaner: No. It was only a time when every choice felt sharpened. That can fool a younger man into calling it better.
I am torn, truth be told. I do not offer this to every passing adventurer. You have earned more honesty than most.
When I look back on my years in service, pride is not the first word that comes to me. There was duty, yes. Skill. Endurance. There was also blood on choices I once called necessary.
And yet, when trouble gathers as it has now, I feel the old force of it return. The mind sharpens. The body remembers its purpose. Every step, every word, every lifted hand seems to matter.
There is life in that. Real life. But it must be mastered, or it will master you. Rahaner: True enough. But the past can still teach, if a man will listen.
I am torn, truth be told. I do not offer this to every passing adventurer. You have earned more honesty than most.
When I look back on my years in service, pride is not the first word that comes to me. There was duty, yes. Skill. Endurance. There was also blood on choices I once called necessary.
And yet, when trouble gathers as it has now, I feel the old force of it return. The mind sharpens. The body remembers its purpose. Every step, every word, every lifted hand seems to matter.
There is life in that. Real life. But it must be mastered, or it will master you. Rahaner: I believe you. Battle leaves its mark, but it also reveals what a person is willing to stand for.
That drive toward life is part of what makes people like you and me endure. Less so for me these days, perhaps, but when I was young, I knew that hunger well. To grow stronger. To press forward. To put my hands to the world and leave a mark on it.
That part was never the mistake. The mistake was letting another man choose where that strength should go.
So tell me, adventurer: are your goals your own? Rahaner: It can. But the feeling itself is not the enemy. Losing judgment to it is.
That drive toward life is part of what makes people like you and me endure. Less so for me these days, perhaps, but when I was young, I knew that hunger well. To grow stronger. To press forward. To put my hands to the world and leave a mark on it.
That part was never the mistake. The mistake was letting another man choose where that strength should go.
So tell me, adventurer: are your goals your own? Rahaner: Good. Keep that thought close. A person’s will is easiest to steal when they forget it has value.
I will admit something: when you first walked in here, I was not sure what to make of you. Folk do not simply step out of a long-dead Waygate without bringing questions behind them.
But questions are not answers. Since then, I have watched your conduct. You listen. You act. You return when people are counting on you.
That is rare enough to name. I appreciate having you here. Rahaner: A worthy answer. Just remember, even mercy must come from your own judgment, not from habit alone.
I will admit something: when you first walked in here, I was not sure what to make of you. Folk do not simply step out of a long-dead Waygate without bringing questions behind them.
But questions are not answers. Since then, I have watched your conduct. You listen. You act. You return when people are counting on you.
That is rare enough to name. I appreciate having you here. Rahaner: Ha. Then listen well, but do not hand him the reins. Even a wise old wizard can only walk his own road.
I will admit something: when you first walked in here, I was not sure what to make of you. Folk do not simply step out of a long-dead Waygate without bringing questions behind them.
But questions are not answers. Since then, I have watched your conduct. You listen. You act. You return when people are counting on you.
That is rare enough to name. I appreciate having you here. Rahaner: Good. Take the words, then put them to work. Rahaner: Most worthwhile things are not necessary. They are given because they are true.
Dialogue — MQ4
Rahaner: Rahaner gives you a measuring look.
Looking to pitch in, are you? Good. We could use more like you. Rahaner: We’re short on what counts: if another Treant lobs a rock at the wall, it’ll fold like paper.
What we need is Wildwood Pine and Stone. Plenty of it out there, but I’m not risking a farmer’s neck to get it.
I’ll mark it down for you. Bring me back enough, and maybe this wall stands a little longer. Rahaner: Thanks, new blood. Stay safe out there. Rahaner: Back already, and with what we need? You’ve got my thanks. How bad was it out there? Rahaner: Glad you made it back. The forest’s turning meaner by the day. I’ve never seen it like this, and even the old hands can’t make sense of it.
You’ve shown you’re more than just another blade passing through. Stay with us. We’ll need your kind. Rahaner: That means something, truly. Now, back to wrangling this mess. You know where to find me. Rahaner: Whatever else happens, you’ve done right by us. That matters. Now, if you’ll excuse me, I’ve got orders to yell.
Dialogue — SQ1
Rahaner: I train the new recruits. If you need training, you can always come to me. In times of crisis like this, we need all the help we can get. Rahaner: New blood looking for training, are you?
Happy to train anyone willing.
You’ll need some experience first. If you’re ready, say the word and I’ll help improve one of your attributes.
We’ll talk again when you’re done. Rahaner: Looking forward to it, new blood. Rahaner: Well done, new blood.
Your attributes are stronger now. Keep training and you’ll earn skill points. Those unlock new abilities in time.
That’s about it. Any questions? Rahaner: You can assign skill points to your tree at any time. Use them wisely; that’s the key. Rahaner: You can reset your skills, sure, but you’ll need a Scroll of Retraining, a Skill Return Scroll, or a Skill Return Book.
Not easy to come by. Rahaner: Your attributes control what kind of spells you can cast.
Beyond race and class magic, most spells need a mix of attributes.
And it’s not just spells. Your attributes shape how hard you hit and how much you can take, the whole way you fight. Rahaner: Alright, new blood. Back out you go. Come back alive.
Dialogue — SQ2
Rahaner: Rahaner cracks a small smile, as if he has been waiting for your question.
These are some of the novices, here for their first proper instruction. Even in times like these, you can’t let your people fall behind. You’ve done good work so far. Care to join the training? Rahaner: Good. Listen close, then. Let’s begin the brief.
Rahaner’s chuckle fades as he faces the novices, posture straight, tone firm but steady.
Listen up. The last weeks have been rough on all of you. Some of you barely had a chance to hold a blade before the fighting started. You’re green and you’re afraid. There’s no shame in that, but we don’t stay that way. We train. We learn. We watch out for one another.
Goblins favour the dark. They wait for you to relax, then slip behind you and cut you down. To stop that, today’s lesson is simple: bell-line traps. You’ll place them at key points through the farmlands to give us warning when they move. They trip a line, we hear it. Then we’re ready for them.
Take your kits and move in pairs. Don’t wander; there are still Goblins in those fields. Rahaner: Perhaps. Even so, stay and hear how we do things here.
Rahaner’s chuckle fades as he faces the novices, posture straight, tone firm but steady.
Listen up. The last weeks have been rough on all of you. Some of you barely had a chance to hold a blade before the fighting started. You’re green and you’re afraid. There’s no shame in that, but we don’t stay that way. We train. We learn. We watch out for one another.
Goblins favour the dark. They wait for you to relax, then slip behind you and cut you down. To stop that, today’s lesson is simple: bell-line traps. You’ll place them at key points through the farmlands to give us warning when they move. They trip a line, we hear it. Then we’re ready for them.
Take your kits and move in pairs. Don’t wander; there are still Goblins in those fields. Rahaner: If you’re willing, yes. You’ve proven yourself already; this will be easy work for you, and seeing you alongside them will steady their nerves.
Rahaner presses a small kit into your hands, the bells and wire neatly bundled.
Here, take a kit. If you’ve time while you’re out there, lend them a hand. A few well-placed lines can save a lot of lives. Rahaner: We use every tool we have. Bell-lines have kept men alive before. If they die, it won’t be because we sat idle.
Rahaner presses a small kit into your hands, the bells and wire neatly bundled.
Here, take a kit. If you’ve time while you’re out there, lend them a hand. A few well-placed lines can save a lot of lives. Rahaner: Too much. Aldorian soldiers spend their lives between Xwin’s forces and Goblin infestations. You burn one nest out, more rise in the hills. Ignore them long enough and you wake up with a King on your doorstep, like we have now. Rahaner: You continue to be a steady hand for us. I don’t forget that. Now get moving. Principles light your way. Rahaner: That’s enough. Every line helps. Principles light your way. Rahaner: Watch the gaps, broken fences, narrow paths, field edges. Those are the places they slip through.
Dialogue — SQ3
Rahaner: Your willingness to act at a moment’s notice does this old heart good.
Rahaner sets the report aside and meets your eyes, all business now.
I need you on the north perimeter first. Push the Goblins back and stabilize the line. After that, move to the south and hold the flank while our people rebuild the defences there. Rahaner: I’m afraid so. Believe me, I take no pleasure in relying on outside help.
Rahaner sets the report aside and meets your eyes, all business now.
I need you on the north perimeter first. Push the Goblins back and stabilize the line. After that, move to the south and hold the flank while our people rebuild the defences there. Rahaner: Good. Move fast and stay sharp. Rahaner: Understood. Time is tight, but the choice is yours. If you can’t make it, we’ll do what we can without you. Rahaner: Rahaner’s eyes close for a moment, his chest easing with relief.
That’s good to hear. Every bit of aid matters right now. Tell me, how did the adventurers rebuilding the fence perform? Rahaner: I suspect your truth is coloured with a little kindness, but it’s still good to hear.
Rahaner speaks gravely.
They’re green, most of them. Hardly any had seen real combat before this mess began. A few were simple hunters who stepped up when the crisis hit. The mayor shut the doors on them, left them outside to die with the rest. As for trained fighters, we’re thin. Alaric’s anchored here in the village, Eldorian pulls double duty wherever he can, and Corin is pinned to the north. Rahaner: Hm. I feared that might be the case.
Rahaner speaks gravely.
They’re green, most of them. Hardly any had seen real combat before this mess began. A few were simple hunters who stepped up when the crisis hit. The mayor shut the doors on them, left them outside to die with the rest. As for trained fighters, we’re thin. Alaric’s anchored here in the village, Eldorian pulls double duty wherever he can, and Corin is pinned to the north. Rahaner: That’s kind of you to say. I just hope my best is truly enough for them.
Rahaner’s gaze goes distant for a moment, then settles back on you.
I’ve trained a lot of fighters in my time. After I left Aldoria’s service, the Adventurers’ Guild there hired me to shape their recruits. Mostly ex-soldiers and city boys who only needed specialized work. Here, it’s different. Farmers and hunters, desperate folk. For them, discipline and sound tactics are everything. That’s how you stand against monsters that outnumber and outmatch you. Rahaner: It sounds cruel, but there’s truth in it. I’ve watched many either harden, or disappear.
Rahaner’s gaze goes distant for a moment, then settles back on you.
I’ve trained a lot of fighters in my time. After I left Aldoria’s service, the Adventurers’ Guild there hired me to shape their recruits. Mostly ex-soldiers and city boys who only needed specialized work. Here, it’s different. Farmers and hunters, desperate folk. For them, discipline and sound tactics are everything. That’s how you stand against monsters that outnumber and outmatch you. Rahaner: We were never a grand order, just a modest guild on the fringe. Earlwood doesn’t draw big numbers or rich contracts. And until recently, our main attack force was stranded beyond the broken bridge, leaving us even shorter on blades. Rahaner: That there is. And we’ll keep at it, getting better and staying alive, day by day. Rahaner: Farmers and hunters alone, no. But I don’t intend to leave them as they are. I’ll turn them into true adventurers yet, ready to face what’s coming, together. Rahaner: We’ve tried. Guilds aren’t a single order; each one stands on its own, and most of their fighters are tied up serving Aldoria’s armies now. ‘Guild’ is just a name for a band of adventurers. Earlwood’s Guild grew around Alaric after the last crisis. People rallied to him to learn, and the village wanted his protection. Rahaner: Curious, are you? Hm. It’s a mix of guerrilla work and disciplined judgment. You fight alone or in small groups, press the enemy where it hurts, then shift to support your allies before they recover. Everyone needs to hold their own, since monster fights are messy and you’ll often find yourself alone, but you also learn when to press an advantage and when to move to support. Stay around Earlwood longer and maybe you’ll see more of it in practice.
About this data
Dialogue scripts use the game’s official English text. Data compiled from official in-game sources. Names, descriptions and effects use the game’s own English text. Stats reflect the current game version and may change with updates.
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