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Data Sources & Methodology - Dimraeth Archives

How the Dimraeth Archives database is compiled and verified: coverage, naming, cross-linking and the update policy that keeps every entry current.

9/17/2026 Dimraeth Archives Last updated: 9/18/2026 2 min read

Where the data comes from

Every entry on this site is compiled from the shipped game client — the same files installed by Steam. Nothing comes from private servers, leaked builds or developer channels. Names, descriptions, effects and objectives are the game’s own English text, reproduced verbatim.

Coverage

The database aims for complete coverage of the game’s entity layer:

  • 76 monsters — levels, combat values, drop tables, encounter modifiers
  • 258 spells and abilities — 177 player spells plus monster and weapon abilities
  • 393 items — values, weights, variant tiers, food and potion effects
  • 231 crafting recipes — ingredients, stations, time and XP
  • 154 quests — briefings and objective lists
  • 161 passive nodes and 46 rune sets with their stat affixes
  • 1,784 map points of interest plotted per scene

How entries are organized

Entities are cross-linked wherever the game itself connects them: a recipe links to its ingredients and its result item, a monster links to everything it drops, an item links to the crafting chain that produces it. Entries without enough unique content to stand alone are merged into database hub pages instead of getting thin stub articles.

Honesty policy

  • Numbers reflect the current game version and can change with any patch; each page shows a last-updated date.
  • Where the game localizes a name (Simplified Chinese is included where available), the original English is treated as canonical.
  • Statements about game internals are limited to what players can verify in-game.

Updates

The archive is regenerated and re-verified as the game receives updates. If a value on this site disagrees with what you see in game, the game is right — let us know and the entry will be corrected.

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