Character Creation - Races, Classes and Archetypes
Dimraeth character creation explained: 20 races, class definitions, 54 archetypes, starting spells per layer, and the appearance customization system.
The three-layer build
The RaceDefinition / ClassDefinition / ArchetypeType (54 entries) triple is the core character matrix. The starting-grant classes prove each layer independently contributes kit:
StartingRaceSpells— racial abilitiesStartingClassSpells— class kitStartingArchetypeSpells+StartingArchetypePassive— archetype modifier
So a character is the union of three spell lists plus archetype passives — much deeper than race-as-cosmetic design.
Races
Race has 20 entries: Human, Elf, Minotaur, Golem, Centaur, Troll, Fairy and more. Race data (RaceValue, RaceValueBool, RaceGenderValueGameObject) drives per-race body variants, gender splits, and animation sets. CharacterHeadTint and CharacterAppearance confirm visual customization beyond stats.
Archetypes (54)
The 54 ArchetypeType entries are build-defining modifiers — ElementalRanger, SpiritGuardian, DefenderOfTheRealm, Wildstrider, GloomStalker, MasterArchitect, EchoWeaver, ForestWhisperer… Each archetype is a thematic package that reshapes how your class plays, and many map 1:1 onto passive tree keystones.
Customization systems
CharacterCatalog + CharacterCustomizationPanel + CharacterAnimatedPreview form the live-preview character creator; CharacterPreviewTint confirms dye/tint support on the preview model.
Re-spec
The SkillTreeHoldRespecButton system allows respeccing passives (hold-to-confirm), and spell upgrades are reversible via SpellUpgradeEntry — mistakes are recoverable, encouraging experimentation across the race/class/archetype matrix.
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